buzsh

1M+

Total Downloads

Across App Stores

28

Top Charts

In Global Ranks

20

Products Launched

And 100+ Projects

4

Continents with

Bulk Institutional Deals

2024
age 26

\Vessium

Web
Next.jsReactTailwindReact-FlowZustandtRPCMongoDBPostgreSQLTerraformFirebaseS3LangChainEmbedJsOpenAI AssistantsCursor

Solo-founded my dream startup. Incorporates many of the things that I've been learning and working on over the past few years.

Agentic workflow builder and generator that transforms natural language descriptions into functional automated workflows. Features include Prompt-to-API generation, dynamic agent generation (agents creating agents), and integration flows.

Built with a visual flow chart interface for rapid workflow construction and modification, enabling users to quickly build and customize their agentic automation processes.

Key Learnings

  • Agentic workflow architecture
  • Dynamic agent generation patterns
  • Natural language to API conversion
  • Visual workflow representation
  • Real-time flow execution
  • AI model integration
  • Multi-database synchronization
  • Cloud service orchestration

Project Links

Nessyl

iOSAndroidWeb
SwiftKotlinReactSQLiteMapKitTypeScriptTailwindReact NativeExpo

A field service software suite that aimed to disrupt the door-to-door industry.

First real startup experience. Had the pleasure of working with two very talented cofounders—a product manager and backend engineer. Got to see the project through initial ideation, to planning, market research, design, branding and execution. Built out an entire suite of software: Sales apps, Technician apps and pieces of the web-based Office dashboard.

Garnered a lot of niche knowledge on obtaining and working with big data, as well as presenting that data in a consumable fashion on a map with bidirectional data interactability (selecting data on the map will have the list update to match and vice-versa).

Key Learnings

  • Local-first SQL with continuous server sync
  • Dead zone functionality optimization
  • Battery life optimization techniques
  • Large-scale map data visualization
  • 3D rendering within mobile constraints
  • Optimized tile fetching and caching
  • Startup fundamentals and team building
  • Market condition analysis
  • Product-market fit validation

Project Links

OSS ERP

Web
Next.jsTypeScriptReactTailwindPostgreSQLApp Router

Fully open source alternative to traditional ERP systems such as Oodo and NetSuite. Collaborated with a talented backend engineer to create a lightweight, fully customizable ERP system built entirely with web technologies. The goal was to eliminate the need for traditional backend languages while maintaining enterprise-grade functionality. Several months of development before pivoting to Nessyl, with plans to open source the codebase in the future.

Key Learnings

  • Enterprise resource planning architecture
  • CRM system integration patterns
  • Cross-system data synchronization
  • Business process automation
  • Workflow automation patterns
  • Enterprise data modeling
  • Real-time collaboration systems

LaunchGuard

macOSUNIX
SwiftUNIXDaemonCLI

System level daemon and process rule-setting for UNIX-based programs that abuse these features. Originally built to mitigate Adobe's malware and data collection while maintaining product functionality.

Key Learnings

  • System-level event observer implementation
  • Process and daemon management
  • CLI process control and monitoring
  • UNIX system architecture and security
  • Launch agent and daemon configuration

Project Links

Swift Diffusion

162|GitHub Stars
macOS
SwiftPyTorchCoreMLMLXLLMStable Diffusion

Stable diffusion client that utilized A1111 to provide a better native user experience for stable diffusion workflows, with composable workflows that made sense. Integrated easily with the most popular generative services.

Key Learnings

  • Diffusion workflow optimization
  • Model weight management
  • Memory optimization techniques
  • PyTorch and CoreML integration
  • MLX framework implementation
  • LLM integration patterns
  • UI/UX for transformer-based apps

Project Links

2023
age 25

BGM

macOS
SwiftXMLLSXFileSystemSQLite

BaldursModManager was the first (and only) native Baldur's Gate 3 mod manager for Mac. Free and open source. Built with an auto-updater that scraped and parsed GitHub for new releases. Actively engaged with the BG3 and MacGaming communities to improve features based on their needs.

I only played the game through once, but the kindness shown by this community made me more than happy to continue iterating with them.

Key Learnings

  • macOS filesystem manipulation
  • Override techniques for system-level file access
  • Managed iCloud processes without private APIs
  • Direct file operations and management
  • XML and LSX parsing techniques
  • Community-driven development
  • GitHub release scraping and parsing

Rates

macOS
SwiftSQLitePythonCoreXLSX

A super scrappy, all-purpose data-to-spreadsheet currency conversion product. Originally created to split App Store profits with my Video Converter collaborator, as the payout sheets only provided quantity and currency from country sold.

After discovering that all exchange rate APIs were paid services, I built a solution to scrape historic exchange rate data from BIS (Bank for International Settlements), format it for relevance, and query efficiently via SQL. The app can import and format various financial files (XLS, CSV, TSV, TXT) with automatic detection of potential exchange rate columns, plus options for manual column reformatting.

Key Learnings

  • Web scraping techniques for self-hosted APIs
  • Large-scale data processing and optimization
  • Historic currency data management (1950-present)
  • Efficient SQL querying for massive datasets
  • Multi-format spreadsheet parsing and normalization
  • AI-assisted development workflows

Project Links

2022
age 24

Video Converter

#2|Utilities#24|OverallFeatured x3Featured UtilitiesFeatured in GermanyFeatured in El Salvador
macOSApp Store
SwiftFFmpegAVFoundationMetal

Free, open-source video converter with the design philosophy of "the missing converter for Mac". Had the amazing pleasure of working on this with one of my best friends from QueensU. We also built out an entire automation streaming library using P2P connections, but I won't be sharing that here. I managed to secure this name on the App Store a few years ago and finally got to use it for something.

Key Learnings

  • Video and audio format specifications
  • Codec implementation and optimization
  • Live stream processing techniques
  • Device compatibility requirements
  • Audio/video channel management
  • Surround sound system integration
2021
age 23

Templates

Swift
#3|Developer Tools
App StoremacOS
TypeSwiftSwiftTypeScriptJavaScriptHTMLCSSWebKit

Templates for Swift was a library designed to simplify the reuse of my open-sourced Swift and SwiftUI projects. By leveraging TypeSwift, the app utilized scraping and JavaScript injection techniques to dynamically generate easy-to-copy code blocks directly from the public-facing GitHub repository pages where my projects were hosted.

The goal was to provide free, ready-to-use templates for developers without requiring additional maintenance work on my part. This system automated the process of converting open-source libraries into consumable, copy-pastable snippets tailored for quick integration.

The project eventually broke due to a major GitHub redesign, which rendered the JavaScript injection and CSS selector techniques incompatible with the updated platform structure.

Key Learnings

  • Implementing web scraping and injection techniques using JavaScript
  • Optimizing CSS selector usage for dynamic web page parsing
  • Building systems for automatic template generation from open-source repositories
  • Streamlining developer workflows with reusable code blocks
  • Understanding the impact of platform redesigns on automation systems
  • Balancing automation with long-term maintainability

TypeSwift

macOSWeb
TypeSwiftSwiftTypeScriptJavaScriptHTMLCSSReactWebKit

TypeScript AST parser that generated type-safe Swift code that you could immediately function call via WebKit frameworks for instantaneous inoperability.

The idea was to use pre-existing business logic from web-based projects, including function calling and data presentation, in a localized container that could be used as the backend in native Swift development.

A large motivation for this project came from wanting to seamlessly use Node-based packages in a Swift environment without all the hassle of setting up a full Node environment. Connecting these two environments has historically been a large pain point. Swift is more optimized for the hardware, while Node.js allows for much more rapid development and flexibility with external libraries.

It differs from platforms like React Native and Flutter by allowing you to develop programs in purely-native Swift—with all the benefits that come with that—while re-using the logic of existing codebases to automatically generate all necessary functionality for said program. Completely contained and completely localized.

Key Learnings

  • Parsing React and TypeScript code structures
  • TypeScript compiler internals and AST manipulation
  • Code generation and type safety patterns
  • Cross-language type system mapping
2020
age 22

ULTRA

400|GitHub Stars
macOS
TypeSwiftSwiftTypeScriptJavaScriptHTMLCSSPHPWebKit

A macOS client that brought the new Apple Music platform—exclusive to Big Sur (11.0)—to MacOS 10.15 and lower. Used JavaScript injection to hack around the UI, which eventually led to custom rendered personalizations of Electron-based objects and tweaked the code for missing functionality (custom keybinds, add to playlists from certain views, etc).

This truly marked the beginning of my JavaScript/TypeScript/PHP interoperability journey with Swift, exploring the possibilities of incorporating business logic of web languages into the custom look and feel of native apps.

Key Learnings

  • Web languages and frameworks integration with Swift via WebKit communication layers
  • WebKit frameworks and architecture
  • JavaScript injection techniques and manipulation
  • Custom scripting and extensions through injection to build on existing functionality
  • WebKit rendering bypass of authentication techniques
  • Cross-language interoperability design
  • Explored every inch of Window and View presentation layers

Project Links

2017
age 19

Alizarin

#2|Music#11|OverallFrontpage Featured
App StoreMaciOSWeb
Objective-CSwiftPHPLaravelWebKitMySQL

Created a shared-listening, social music platform that hit the top charts in multiple different countries. It really took off in Taiwan, where I leveraged local music trends and popular Taiwanese artists through targeted Facebook and Instagram ads. The project gained significant traction with minimal marketing spend (under $300) and achieved remarkable growth in the few days it was live in February 2017: 57.8K App Store downloads (20.1K in one day), 607K page views and millions of songs listened to.

For a short period of time, Alizarin ranked as one of the top music streaming platforms across Taiwan's App Stores, surpassing other giants on the top charts.

The journey ended when YouTube, Spotify, SoundCloud and the RIAA knocked on my dorm room door during my first year at Queen's.

Downloads (Feb 2017)

Total: 57.8K

Web Analytics: Feb 7 - Feb 21

Sessions
62.5K
Users
29.3K
Pageviews
607.1K
Returning Users
53%

Key Learnings

  • System-level WebKit exploits for enabling background audio without private APIs
  • Foreign ad campaign optimization and management
  • Understanding audience demographics and market targeting
  • Music streaming platform integration
  • Viral growth and international market penetration
  • Copyright law
2016
age 18

UXWeb

#1|Developer Tools#1|Social Media#4|OverallFrontpage Featured
App StoreiOSMacWeb
Objective-CSwiftPHPLaravelWebKitMySQL

First attempt at a cross-platform, drag-and-drop website builder for Web, iOS, iPadOS and Mac. This was around the advent of block-based building in responsive layouts. This was similarly based on Swift/PHP (albeit, using different frameworks). Continued with scrappy targeted marketing for this and found there to be much more engagement with mobile apps.

I was able to make an absolute killing in the top charts with both UWeb and UXWeb consistently ranking next to one another as the top apps. Similar to ARCSOFT and Web Builder Pro, no one could touch this positioning for a time.

Retired to go all-in on the Sandbox Accelerator program.

Key Learnings

  • Deep understanding of cross-platform development challenges and solutions
  • Effective targeted marketing strategies and implementation
  • SEO ranking optimization and manipulation techniques
  • Prolonged domination of top chart rankings in both the #1 and #2 positions

UWeb.io

#1|Developer Tools#16|Overall
App StoreMac
Objective-CSwiftPHPLaravelWebKitMySQL

Based on the ARCSOFT infrastructure, but with a much more business-professional approach. Took inspiration from Adobe and Microsoft for branding, design language and overall professional appearance.

UWeb was the first app that I was able to consistently dominate in the Top #1 ranking in multiple different countries; most notably in China, the United Kingdom, Canada, Poland, Germany and South Korea.

Retired to go all-in on the Sandbox Accelerator program.

Key Learnings

  • Scrappy targeted marketing
  • Shipping professional, full-featured software on desktop
  • Premium pricing strategy for traditional freemium market
  • SEO ranking optimizations and category-based marketing
  • Prolonged domination of top chart rankings in multiple different countries
2015
age 17

Web Builder Pro

#1|Developer Tools#70|Overall
App StoreMacWeb
Objective-CSwiftPHPLaravelWebKitMySQL

Experimented with new ideas for a website builder based on different frameworks that were released at the time. I began tweaking with the codebase to make it compatible with mobile WebKit. The foundations of this eventually evolved into UXWeb.

Managed to bring this to the top charts, alongside ARCSOFT. Both were able to consistently rank next to one another for a time.

Key Learnings

  • Experimentation with different revenue models with Apple's limited pricing APIs
  • More products = more maintenance
  • SEO ranking optimization

AdGuardian

#12|Productivity#273|Overall
App StoreiOS
Objective-CSwiftWebKitSQLite

Took advantage of Apple allowing system-level extensions for WebKit products to build out an ad blocker. It was one of the first ad blockers for iOS and quickly reached the top charts in multiple countries.

This was before a patent troll intimidated me into removing it off the App Store entirely for using the term 'ad block' in my marketing material. I didn't find out that this claim was totally bogus until a few months after, during a Reddit AMA. Oh, what could've been.

Key Learnings

  • Data retrieval and filtering techniques
  • Localized background sorting of URL data
  • Network connection-layer blocking
  • Patent trolls apparently exist

ARCSOFT

#1|Developer Tools#40|Overall
App StoreMac
Objective-CSwiftPHPLaravelWebKitMySQL

The first website builder on the Mac App Store, as well as my first drag and drop website builder. Built on Swift and Laravel PHP, this was my first real experience with desktop-class products.

I learned very quickly that appearances were everything in the desktop space. I was periodically able to hit the Top #1 charts and paid attention to how other apps were performing in other categories. I quickly picked up on a pattern of representation and story: small teams selling their apps as 'professional product suites.' I began to follow suit, taking inspiration from non-App Store products like Adobe and Microsoft.

Following this, I began to reach the Top #1 charts in Canada, China, Taiwan, Saudi Arabia, United Arab Emirates; as well as competitive ranking in the United States, South Korea, Poland, Denmark and many more.

Discontinued to make room for the UWeb brand name and product line.

Key Learnings

  • Hybrid development using native and web languages
  • App Store ranking and category-based marketing
  • Professional design language and branding
  • Adapting comparisons in non-competitive categories
  • Design inspiration from non-App Store products
2014
age 16

DevKey

#6|Productivity#68|Utilities#141|Overall
App StoreiOS
Objective-CUIKitCoreGraphicsCoreText

The first-ever developer keyboard built for mobile devices, designed specifically for coding on the go. Released when Apple first allowed custom keyboards on iOS, DevKey was a groundbreaking tool that complemented apps like Code Master and HTML Studio.

DevKey featured language-specific key layouts, allowing developers to quickly switch to the coding keys they needed based on their programming language. This included easy access to symbols and shortcuts commonly used in coding, reducing the time spent searching for them on standard mobile keyboards.

The keyboard also supported customization, enabling developers to tailor key layouts to their preferences, making it an indispensable tool for mobile development workflows.

Key Learnings

  • Developing custom iOS keyboard extensions
  • Optimizing UX for mobile coding environments
  • Dynamic layout switching based on context
  • Apple frameworks for text input and rendering
  • Balancing performance and feature-rich design

Notique

75K
#214|Productivity
App StoreiOS
Objective-CJavaScriptHTMLCSS

A collaborative note-taking app that syncs between devices and users. Built with real-time collaboration in mind, it featured both iCloud and server-based synchronization to ensure notes were always up to date across all devices.

Key Learnings

  • Implementing JSON schemas for structured note data
  • Building reliable iCloud sync integration
  • Developing server-side sync APIs
  • Managing real-time data synchronization
  • Good luck taking on established giants like Evernote

Downloads

75K
2011
age 13

HTML Studio

#2|Productivity#100|Overall#10|Cydia StoreCydia FeaturedInstitutional DealBulk PurchaseFeatured: What's HotFeatured: Higher EducationFeatured: Master Your Major
App StoreEnterpriseiOS
C / C++Objective-CJavaScriptHTMLCSSSFTPBashWebKitDebian

The first mobile website builder on iOS and iPadOS, which similarly received multiple bulk purchases by educational institutions in the United States, United Arab Emirates and other parts of the world. This app was a code editor with built-in templates and live HTML/JS/CSS previews—believe it or not, there was nothing like it at the time.

Learned a ton about iterating with users and finding out what they loved most about my previous project (Code Master); which then lead to a more specialized version centered around web development (HTML Studio).

Featured for 72 consecutive weeks in one Apple story (Aug 16, 2015, to Feb 19, 2017), and 31 consecutive weeks (Sept 10, 2017, to Apr 15, 2018) in another.

Key Learnings

  • Customer iterations and feedback
  • Building educational tools for global scale
  • Enterprise deployment workflows
  • Scaling projects with modular task-based outsourcing

Sales

$52K

These numbers do not include sales made from bulk educational institution deals or Cydia.

Institutional Adoption

  • United Statesmajor
  • United Arab Emiratesmajor
  • Worldwidemoderate
2010
age 12

Code Master

#3|Productivity#10|Utilities#43|OverallInstitutional DealBulk PurchaseFrontpage FeaturedFeatured in Apps for DevelopersFeatured: Inspiring StoriesFeatured: Everyone Can CodeFeatured: Learn to CodeFeatured: Powerful Developer Tools
App StoreEnterpriseiOS
C / C++Objective-CJavaScriptHTMLCSSSFTPBashDebian

The second mobile code editor ever created, and the first mobile code editor to adopt the freemium model. It also later became the most downloaded mobile code editor in the world for a few years running.

Purchased in bulk and widely adopted by educational institutions globally, with major deployments across the United States, China and other parts of the world. The app revolutionized mobile development by providing professional-grade coding tools in a mobile-first interface, and a powerful development environment that brought desktop-class coding capabilities to iOS devices.

Featured for 152 consecutive weeks in various Apple stories (May 31, 2015, to Apr 29, 2018), as well as many other storefront features.

Key Learnings

  • Implementing developer tools such as syntax highlighting
  • SFTP implementation for file transfer
  • Building educational tools for global scale
  • Enterprise deployment workflows
  • Project management and modular task-based outsourcing

Downloads

607K

These numbers do not include downloads made from bulk educational institution deals or Cydia.

Institutional Adoption

  • United Statesmajor
  • Chinamajor
  • Worldwidemoderate
2009
age 11

Hackulous

LinuxUnixWeb
PHPMySQLApacheBashrsyncSSHFTP

Contributed to projects adjacent to the Appulous and Installous codebases. Mostly worked on drop-in scripts and tools that allowed prospective file hosting providers to setup shop within a few hours. It was also preferable that these scripts required little-to-no technical knowledge to get up and running. These codebases had to be extremely compatible such that they'd work with any selection of offshore hosting servers with strange configurations.

I was never involved with the core development teams or their resulting codebases.

Key Learnings

  • Developing lightweight scripts for rapid deployment
  • Ensuring compatibility with a variety of hosting environments
  • Mitigating reliability issues with offshore hosting providers
  • Automating server provisioning using Bash and rsync
  • Optimizing Apache configurations for file hosting

Slowloris DoS

LinuxUnix
PerlShellApacheTCP/IPphpBB

Built tools around the Slowloris Perl script, which exploited a vulnerability in Apache servers by maintaining many simultaneous connections—you know, typical kid stuff. These tools automated and enhanced the original script's capabilities, particularly targeting phpBB forums and vulnerable Apache configurations.

Was an active member and forum moderator of underground hacking communities including Pr0x, Hackulous and BlackHatWorld. Had to be voted in by community members to moderate these forums. These communities were instrumental in fostering my early interest in security research, system vulnerabilities and SEO manipulation.

This period marked my introduction to the technical underpinnings of web servers and security, eventually leading to a deep fascination with iOS jailbreaking and low-level system modification.

Key Learnings

  • Understanding of TCP/IP protocol and connection handling
  • Web server architecture and vulnerabilities
  • Foundational understanding of low-level network operations
  • Network packet manipulation techniques
  • Early exposure to security research communities

WiBlaze

#2|Utilities#17|ProductivityFeatured: New & NoteworthyFeatured: What's Hot
CydiaApp StoreiOS
C / C++Objective-CWebKitBashDebian

One of the first mobile web browsers for iOS, via the Installer/Cydia stores, and published on the ModMyi repo. At a time when mobile Safari was notoriously slow, WiBlaze provided the quickest, lag-free browsing experience available.

I managed to get an iPod touch for Christmas, but I wasn't able to afford the $100 developer membership fee in 2008. I was similarly unsuccessful in convincing my parents that they should give me the money to do so.

Jailbreaking, on the other hand, was entirely open source and free. We didn't have those pretty plugin-and-play PWN tools like we have today, mind you, and I did brick my first iPod. I had to beg the Genius Bar that it was a mistake and that I would never do it again.

I successfully jailbroke my first iPod later that day.

Other notable packages on these repositories included theming toolkits, SBSettings extensions and a very simple download manager.

Key Learnings

  • Debian package managers and repositories
  • Cracking iOS certificate distribution system for self-signing apps
  • Deep understanding of UNIX-based operating systems and their internals
  • Reverse engineering and low-level programming
  • WebKit implementation and optimization

Downloads

130K

These numbers do not include downloads made from Installer or Cydia.

2008
age 10

RS Phishing

.NET
WindowsWeb
.NETC#WPFHTMLJavaScriptCSSVisual Basic

Not super proud of this one, but it's probably where my attention to detail in design came from: I created a phishing setup that perfectly replicated the OSRS web and Java Applet UIs. I then created a 'stats changer' program in Visual Basic and recorded a video demo of this program effectively maxing all stats to 99, via client-side memory manipulation, on a private server account. I then posted it to YouTube with a link to the phish, where it eventually went viral, reaching hundreds of thousand of views before being taken down. I still feel bad about it to this day.

This project became a valuable early lesson in ethics and responsibility in software development. Looking back, I was too young to fully grasp the implications of creating tools that could negatively impact real people. This experience shaped my future approach to software development, emphasizing the importance of considering the broader impact of software beyond functionality. I was also super grounded by my parents when I came clean.

Key Learnings

  • Mimicking small details in UI design for genuine appearance
  • Private server setups and hosting
  • Client-side memory scanning and manipulation
  • Gaming the YouTube algorithm for optimal exposure
  • Video editing and web-optimized formats
  • The importance of ethical considerations in software development
  • Stay away from things that will get us grounded

RS Botting

Java
WindowsJava
JavaAWTSwingJNI.NETC#Visual Basic

Developed Java injection tools for RuneScape (OSRS) automation, including auto fighters, auto fishers and flax clickers. I started with tweaking other people's scripts, tinkering with them to understand how they worked and how they manipulated the client. I eventually evolved these techniques into my own suite of tools.

This included techniques such as bitmap pattern matching and hex code extraction. Other techniques involved human behavior simulation to create natural-looking mouse movements and clicks to avoid macro-major bans from Jagex/Jamflex mods.

Key Learnings

  • Java bytecode manipulation and injection techniques
  • Hex code extraction and pattern matching
  • Bot detection avoidance strategies
  • Human behavior simulation